01_Tracture_BlockOut_1

Example modelling and game engine setup

ARCHITECTURE| ENVIRONMENT | GAME

Used Software:  3ds Max (Vertex paint), Adobe Photoshop, Unity

As part of a school project I developed in collaboration with Roland Sutter the first level of the game named ‘Tracture’. The player wakes up in a unconscious state by recognizing part of a hospital room. By exploring the abstract space the player reaches a navigation sphere where he can travel into memory spaces of his own past.

See more about the Project: click on the keywords below or scroll down

DEVELOPMENT| SCREENSHOT Game

DEVELOPMENT

 

3_Stairs_03

Tracture_Concept_Sketch2

Tracture_Concept_Sketch4_RolandSutter

Tracture_Concept_Sketch3_RolandSutter

 

Tracture_Concept_Sketch5

Tracture_Concept_Sketch6

 

 

SCREENSHOT Game

01_Tracture_BlockOut_1

02_Tracture_BlockOut_1 03_Tracture_BlockOut_1 04_Tracture_BlockOut_1 05_Tracture_BlockOut_1 06_Tracture_BlockOut_1 07_Tracture_BlockOut_1 08_Tracture_BlockOut_1 09_Tracture_BlockOut_1 10_Tracture_BlockOut_1 11_Tracture_BlockOut_1 12_Tracture_BlockOut_1