ARCHITECTURE| ENVIRONMENT | GAME
Used Software: 3ds Max (Vertex paint), Adobe Photoshop, Unity
As part of a school project I developed in collaboration with Roland Sutter the first level of the game named ‘Tracture’. The player wakes up in a unconscious state by recognizing part of a hospital room. By exploring the abstract space the player reaches a navigation sphere where he can travel into memory spaces of his own past.
See more about the Project: click on the keywords below or scroll down